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Chapter 3. Game 1: Ticker Taker
So far, we've taken a look at what other developers, large and small, are doing with Unity. We talked about what it's going to take for you as a small developer to succeed—to finish a fully functional game. Now it's time to roll up your sleeves, tie up your inner procrastinator and lock it in the trunk of your car, and start learning to build a game with Unity.
Here's what we're gonna do:
- Come up with a game idea
- Distil it down to that small, singular piece of joy
- Start building the game in Unity using placeholder objects
- Add lighting to the scene
- Tie into Unity's built-in physics engine
- Modify a GameObject using components to bend it to your steely will
Let's get cracking!